IFReviewed by Tom Zuchowski on 2006-05-06 01:46
MAIN PGM Version: 4.0
Extra Commands: OPEN, SWIM, EAT, UNLOCK, EAT, EXITS, READ
Deleted Commands: none, no SAVE
Special Features: None
Playing Time: 10-60 min.
Reviewer Rating: 2.0
Average Rating: 1.5/2
Description: "As you leave the Main Hall, you find yourself being teleported to what appears to be a planet that seems to have suffered a very bad fate in the past. The air is quite polluted. There are signs around that point the way to see mainly ruins. Some of the buildings look more damaged than others. Please be careful when you explore.
"If you survive and get back home, try not to let the real world suffer the same fate that has befallen this world."
Comment: If you can't tell from the stats above, this Eamon uses exactly the same MAIN PGM as Eamon #101. It even has the same number of rooms. It has the same good guy, some scientist named Sally, and everyone else is a guard or a wacko.
This was mildly painful to play. It is insufferably preachy about the Evil of nuclear power and the Goodness of solar and hydro power. All the nuke facilities are, of course, in horrible shape, and all the alternative energy facilities are showplaces. Sheesh.
It's a stupid Eamon and only worth a play if you are working on playing the entire set. I give it a (4) for difficulty because of all the hits taken from radiation, but if you stay out of the nuke facilities, it's more like a (2). Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.