Description: “In his search for the greatest warrior in the realm, the powerful archmage Marduz is holding a contest. Renowned for your previous exploits in the Free Adventurers' Guild you have been invited as a participant. The object of the contest is to find the mystical Prism of Shadows, stolen by invaders many years ago and subsequently split up and lost in the harsh wilderness to the north of the city.
“You now stand in the city square, the contest about to start... The time has come to make your way north to the city gates...”
Review: This Eamon, written by Wade Clarke and James Anderson, has turned out to be one of my favorites. It bears a pleasing balance between combat and interesting, fleshed out “side quests,” one of which must be undertaken in order to secure each of four “charms” required to recover the prism. Each hints at a broader, underlying story and is laden with special effects and secret treasures. There are, to boot, a number of items hidden around the map that, while unnecessary to the success of the quest, reward the completist with additional treasures.
Once all that is cleared and the prism itself is recovered, the additional command PRISM comes into play. By activating one of the charms on the prism, the player is able to master a new talent required to navigate and conquer the puzzles found in the final dungeon. There are throughout the adventure a number of “immanent doom” type puzzles, where time ticks away as the player seeks after a solution. The solutions are, by and large, either intuitive to the attentive player or can be discovered by exploring the map. The foes are generally tough, but not insurmountable, and the terrain is varied, broken up into smaller dungeons, castles, and forests.
It is apparent from the moment the opening notes of the adventure's theme plays (yes, it has its own theme music) that Clarke and Anderson created a worthy adventure. From the interesting characters and map to the expanded options available, The Prism of Shadows is certainly one of the best Eamons I've played.
Used with Matthew Clark's kind permition.
Original review available at Eamon Adventurer's Guild Online website.